It's a wonderful feature for checking routes and sitting back and watch incredibly complicated AI traffic running and a little care in TT planning is all that's needed to get the right timing for station stops. It's just the acceleration and power running up grade that gives wrong speeds for planning an accurate timetable.
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In autopilot mode the player holds MAS all the way up the grade but in manual (normal) mode I can't get over 35 MPH! Using manual mode during all acceleration from stations and running up grade will give me a fairly accurate speed while level and downgrade running. A good illustrative example is the run from Altoona up the grade through Horseshoe Curve to Cresson at the top of the grade.
![train simulator 2013 acela train simulator 2013 acela](https://i.ytimg.com/vi/95anS3LO9Hw/maxresdefault.jpg)
We actually had more frequent & better on-time running statistics 30 years ago with with a greater proportion of less reliable old trains & a new fleet with many teething troubles, but today's figures accept a greater number of minutes delay before being recorded as late.Īdditionally, autopilot uses inaccurate acceleration rates so if your planning timetables you'll get way too early arrivals, especially if there are significant gradients on the route.Ĭase in point: On the PRR-East v2 route I released a while back the timetable for the run from Altoona to Pittsburgh is way off. The project started when Microsoft announced they would not create a sequel to Microsoft Train Simulator (2001). It is responsible for the train simulator RailWorks (released June 2009), a train simulation game where new environments and trains can be bought as downloadable content.
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The extra margin has not improved on-time running but has driven a culture of slow, easy going driving such that many drivers do not seem to know how to to make up lost time despite the huge margins provided. Limited is a UK company led by CEO Paul Jackson.
![train simulator 2013 acela train simulator 2013 acela](https://cdn.cloudflare.steamstatic.com/steam/apps/65231/capsule_616x353.jpg)
In timetable mode you can now specify a "cruising" speed until a train becomes "X" minutes late where-upon it drives to the maximum allowed.īy the way, my local suburban train system a few years ago had "professionals" dumb-down the timetable to have as much as 10 % margin for make-up time (I suspect because of "Key Performance Indicators" driving their income or job prospects given the political heat of late running trains). So for Open Rails to initially drive trains at 97 % of maximum speed boards would reflect how many drivers might drive trains running normally to a timetable, with this being a useful programmed, driving-simulation method for Open Rails' first attempt at automatic driving in "timetable" mode. Note also, that typically in the past it was considered a "good practice rule of thumb" for timetables to be designed with 6 % to 8 % margins for make-up time to recover late running.
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These margins have probably been chosen by the Open Rails programmer to avoid the speed-control algorithm over-shooting the speed limit as well as to reflect that most train timetables expect train speeds to be a bit less than full speed to provide make-up time when running late &, given speed recording equipment, it's a manner in which many drivers might normally drive, if not slightly slower. However as a (nerdy) retired engineer I noticed that the maximum speed attained is always pretty close to 97 % of the posted speed & that full power acceleration to this speed starts to throttle back upon reaching 85 % to 95 % of the posted speed.